![iclone hair for crazytalk 8 iclone hair for crazytalk 8](https://i.ytimg.com/vi/G6E-BZfYLrU/maxresdefault.jpg)
- #ICLONE HAIR FOR CRAZYTALK 8 HOW TO#
- #ICLONE HAIR FOR CRAZYTALK 8 SKIN#
- #ICLONE HAIR FOR CRAZYTALK 8 FULL#
- #ICLONE HAIR FOR CRAZYTALK 8 SOFTWARE#
The first thing I do when the comic face is applied is to remove the hair from the model (we can add that later) and replace the pencil sketched eyes with eyes provided within Character creator, which have a lot more detail and give your figure more realism.
#ICLONE HAIR FOR CRAZYTALK 8 FULL#
Since we are going to work on modifying the facial features first, hit the ‘J’ hotkey to bring the face up full screen. For this tutorial I have applied the face to the base male model, which we will make adjustments to, to create the body shape we need for the biker. Now that you have your face rigged as a 3D head model, you can drag and drop the RL head file directly on to the CC base male or female model in Character Creator. Step 3: Morphing the face in Character Creator PNG texture file as your new Diffuse texture setting. PNG file and then in iClone 6, select the head mesh of your character and open the edited.
#ICLONE HAIR FOR CRAZYTALK 8 SKIN#
In Photoshop you can edit the face texture so that the outer edges blend smoothly with the skin textures of the CT8 head model. Next, launch the face texture from the Modify window. Note that these CT8 generated heads will only work with CC base model characters, and not with G6 characters, or previous generation characters. Open iClone 6, and simply drag and drop the head on to an iClone 6 Character Creator (CC) base model character. Once you have your rigged 3D head in CrazyTalk 8, then you can export the RL Head.
#ICLONE HAIR FOR CRAZYTALK 8 HOW TO#
For this tutorial, however, I have used the completed Ogre face from my Comic Face pack, which includes 10 faces in total.įor a complete step-by-step guide on how to rig your own sketched faces in CrazyTalk 8, check out this YouTube video by Reallusion at You can even fit the mouth for lip synching for a full 3D performance. While the process itself is simple enough, thanks to the contour and texture alignment guides in CT8, the level of detail you can apply at this early stage is very impressive. The first thing to do is to rig the face as a 3D head in CrazyTalk 8. It is not required if you use the pre-rigged faces from the Garry Pye Comic Face Pack. This step is only necessary if you want to use your own sketched faces as 3D models. Step 1- Pencil sketch colored in Photoshop Step 2: Rigging the face in CrazyTalk 8 I find the Character Creator eyes give more realism to the character. Use multiply to darken colors and use overlay and color to lighten colors.ĭraw the eyeball separate and keep the eye socket blank, so that you can later choose to either use the pencil sketched eyeball or one of the most realistic eyes that come standard with Character Creator.
![iclone hair for crazytalk 8 iclone hair for crazytalk 8](https://rsload.net/images5/Reallusion.CrazyTalk.Pipeline3.png)
I apply most layers as ‘multiply’, ‘overlay’ and ‘colour’ layers to get the best results. Starting with the lightest colors, begin to build up the color on the face. Set the duplicate layer at 40% color burn, and then add all other layers in between these two, so that the pencil lines always stay on top of the color and don’t get lost. Take the original pencil sketch (layer 1) and duplicate it (layer 11). It is important to build the color in separate layers so that you can always work backward or make adjustments to individual layers without affecting the overall image. The original pencil sketch is scanned into Photoshop and then I start to build the color. Take the tips and advice you can from this tutorial and apply your own ideas and ways of doing things. As this is a creative process, there are certainly other ways to do this, this is just my way. This article is not so much a technical guide as a behind the scenes look at the way I create my art. In this tutorial, however, I’ll take you through the process and show you how I use the comic faces to create 3D characters for finished artwork stills. Your custom characters can then be exported to iClone 6 for lighting, posing and rendering and are also ready for animation. The limitless possibilities for these faces really become apparent when you apply them to the base models in Character Creator, where you can use the morph sliders to create an infinite number of characters from each face. Ten original hands sketched cartoon faces, fully rigged as 3D head models for use in CrazyTalk 8. And so began the idea behind “Garry Pye’s Comic Face Pack”.
#ICLONE HAIR FOR CRAZYTALK 8 SOFTWARE#
Then I started to wonder if my 2D cartoons would work in Reallusion’s 3D software like CrazyTalk 8(CT8) and iClone 6. In that time my main focus has been on the creation of 2D assets for CrazyTalk Animator 2, including hand drawn cartoon characters, props, and scenes. My name is Garry Pye and since 2014 I’ve been a content developer for Reallusion.